UNDOCUMENTEDPOST

AcceptInvite

https://api.steampowered.com/IPromotionEventInvitesService/AcceptInvite/v1/
NameValueTypeRequiredDescription
click to setstring Yes Access key
fixed64 No
uint32 No
uint32 No
string No
bool No
UNDOCUMENTEDPOST

CancelInvite

https://api.steampowered.com/IPromotionEventInvitesService/CancelInvite/v1/
NameValueTypeRequiredDescription
click to setstring Yes Access key
fixed64 No
UNDOCUMENTEDPOST

GetEmailTargets

https://api.steampowered.com/IPromotionEventInvitesService/GetEmailTargets/v1/
NameValueTypeRequiredDescription
click to setstring Yes Access key
fixed64 No
UNDOCUMENTED

GetInvite

https://api.steampowered.com/IPromotionEventInvitesService/GetInvite/v1/
NameValueTypeRequiredDescription
click to setstring Yes Access key
fixed64 NoIf provided, return only this one
uint32 Noif invite is is missing then will return all active invitations for this appid
uint32 NoIf provided, will search on packages; must match appid for routing
uint32 NoIf provided, will search on bundles; must match appid for routing
uint32 NoTo verify the partner admin has access to this partner information
string NoEmail specific to this promotion planning event
UNDOCUMENTEDPOST

ResendEmailInvite

https://api.steampowered.com/IPromotionEventInvitesService/ResendEmailInvite/v1/
NameValueTypeRequiredDescription
click to setstring Yes Access key
fixed64 NoInvite we want to re-send
bool NoWe prefer to only notify the users explicitly added, not users with contact permissions on the associated partner ids
UNDOCUMENTEDPOST

SetInvite

https://api.steampowered.com/IPromotionEventInvitesService/SetInvite/v1/
NameValueTypeRequiredDescription
click to setstring Yes Access key
CPromotionEventInvitation No
↳ fixed64 No
↳ uint32 No
↳ uint32 No
↳ uint32 No
↳ uint32 No
↳ int32 Noenum
↳ uint32 No
↳ uint32 No
↳ uint32 No
↳ uint32 No
↳ uint32 No
↳ uint32 No
↳ uint32 No
↳ CPromotionRequirements No
↳ uint32 No
↳ uint32 No
↳ uint32 No
↳
bool No
↳ string[] No
↳ string No
↳
bool No
↳ uint32 No
↳
bool No
↳ int32 Noenum
↳ string No
↳ string No
bool NoIf true, we will fire the email immediately; does not wait on the email to complete